Citation de dsf sff le 29 janvier 2026, 3 h 37 minI was honestly fading on the old meta, then Fantastical Parade landed and dragged me right back in. One minute I'm opening B2 packs "just to see what's new," and the next I'm tweaking lists at midnight. The set feels louder, faster, and a bit risky in a way Pocket hasn't really done before. Even stuff like Items card Pokemon suddenly matters more, because every small edge stacks up when games swing this hard.
Mega EX Pressure
Mega Pokemon EX are the obvious headline, and yeah, they hit like trucks. The surprise isn't the damage number, though. It's the timing. If you try to rush a Mega line, you can end up with a clunky hand and a board that's begging to be punished. When it works, it feels great—like you actually earned the big turn instead of just flipping the "win" switch. You start thinking about baiting a response, forcing a bad trade, or holding back one more turn so you don't get blown out by a clean counter. People who treat them like regular power cards get humbled pretty fast.
Stadium Cards Change Everything
The real shake-up is Stadiums. Pocket used to feel like two players racing in parallel, barely touching the same decisions. Now there's a shared space you're both fighting over. Drop a Stadium at the right moment and you don't just get value—you make your opponent play your game. You'll notice it immediately: some decks stall out because their comfy lines don't work under the new rules on board. Others suddenly have teeth because they can pivot around a Stadium and keep pressure up. And the mind games are real. Do you answer it now, or do you take one more turn and hope they don't punish you for it.
Events, Art, and the New Grind
The "Parade" look is doing a lot of work, too. It's bright without being messy, and it reads well on a phone screen, which isn't always true. I've also been doing the limited events way more than usual. Not because I'm a saint, but because the rewards feel like they're actually aimed at players who want to build decks, not just collect crumbs. The missions are still missions, sure, but they don't feel like a second job. You can knock them out while testing matchups and still feel like you're progressing.
What I'm Testing Next
If you haven't updated your decks, you're gonna feel it—especially once people figure out the nastier Mega lines and the best Stadium timings. I'm still learning what the clean counters look like, and half the battle is predicting when the Stadium flip happens. If you're short on resources and want to try more builds without waiting forever, it helps to use a shop that's straightforward about supplies, which is why I've been pointing friends at rsvsr when they ask where to pick up game currency or items and keep pace with the new meta.
I was honestly fading on the old meta, then Fantastical Parade landed and dragged me right back in. One minute I'm opening B2 packs "just to see what's new," and the next I'm tweaking lists at midnight. The set feels louder, faster, and a bit risky in a way Pocket hasn't really done before. Even stuff like Items card Pokemon suddenly matters more, because every small edge stacks up when games swing this hard.
Mega Pokemon EX are the obvious headline, and yeah, they hit like trucks. The surprise isn't the damage number, though. It's the timing. If you try to rush a Mega line, you can end up with a clunky hand and a board that's begging to be punished. When it works, it feels great—like you actually earned the big turn instead of just flipping the "win" switch. You start thinking about baiting a response, forcing a bad trade, or holding back one more turn so you don't get blown out by a clean counter. People who treat them like regular power cards get humbled pretty fast.
The real shake-up is Stadiums. Pocket used to feel like two players racing in parallel, barely touching the same decisions. Now there's a shared space you're both fighting over. Drop a Stadium at the right moment and you don't just get value—you make your opponent play your game. You'll notice it immediately: some decks stall out because their comfy lines don't work under the new rules on board. Others suddenly have teeth because they can pivot around a Stadium and keep pressure up. And the mind games are real. Do you answer it now, or do you take one more turn and hope they don't punish you for it.
The "Parade" look is doing a lot of work, too. It's bright without being messy, and it reads well on a phone screen, which isn't always true. I've also been doing the limited events way more than usual. Not because I'm a saint, but because the rewards feel like they're actually aimed at players who want to build decks, not just collect crumbs. The missions are still missions, sure, but they don't feel like a second job. You can knock them out while testing matchups and still feel like you're progressing.
If you haven't updated your decks, you're gonna feel it—especially once people figure out the nastier Mega lines and the best Stadium timings. I'm still learning what the clean counters look like, and half the battle is predicting when the Stadium flip happens. If you're short on resources and want to try more builds without waiting forever, it helps to use a shop that's straightforward about supplies, which is why I've been pointing friends at rsvsr when they ask where to pick up game currency or items and keep pace with the new meta.